AP46.00-A-4650LA | Checking condition of steering mechanism | 5.2.07 |
STEERING 766.422 in MODEL 8AB390.053 /054
STEERING 766.570 in MODEL 8AB390.053 /054
A46.00-0006-01
A46.00-0003-01
A46.00-0005-01
Steering wheel
a Steering play
Tracking and drag link
1 Drag link
2 Tie rod
Steering shaft universal joint
Checking | |||
Danger! | Risk of injury caused by moving parts that can pinch, crush or, in extreme cases, even sever extremities. | Keep all body parts and limbs away from moving mechanical components. | |
Danger! | Risk of accident caused by vehicle starting off by itself when engine is running. Risk of injury caused by contusions and burns during starting procedure or when working near the engine as it is running | Secure vehicle to prevent it from moving by itself. | |
1 | Check play on universal joint (arrows) and sliding piece toothing | There should be no play detectable on the universal joints and sliding piece toothing. Nevertheless, if this is the case: | |
Replace defective component - subject to separate repair order. | |||
2 | Check axial play and condition of the seal boot on the drag link ball joint ends (1) and tie rod (2) | If the permissible axial play on one of the ball joint end is exceeded or a damaged seal boot is discovered: | |
Replace tie rod or drag link - subject to separate repair order. | |||
3 | Start engine and place front wheel in the straight ahead position | ||
4 | Turn steering wheel alternately to the left and right until the front wheels move and measure the steering play (a) in the process | If the permissible steering play is exceeded: | |
Check steering gear and all steering transmission parts for impermissible play and remove cause - subject to separate repair order. | |||
5 | Turn off engine |
Test values for steering
Referenced documents
- as0000z000501a Risk of accident from vehicle starting off by itself when engine running. Risk of injury (bruises and burns) resulting from working on the engine while it is being started or when it is running.
- as0000z000901a Risk of injury. Moving parts can pinch, crush or, in extreme cases even sever extremities.